Multimedia Tools and Applications:...

Multimedia Tools and Applications:...

Publisher
Kluwer Academic
Published
1996
Pages
—
ISBN-13
9780792397212
Format
print
Language
English
Book Summary
This edited volume compiles cutting-edge research on multimedia tools and applications, covering topics from content creation to networking and retrieval. It serves as a comprehensive reference for graduate students, researchers, and practitioners seeking both theoretical foundations and practical implementations in multimedia computing. The book balances technical depth with real-world case studies, making it a valuable resource for understanding the state of the art in the late 1990s.
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About Multimedia Tools and Applications:...

Multimedia Tools and Applications, edited by Borko Furht, is a seminal collection of chapters contributed by leading experts in multimedia computing. Published in 1998, it addresses the rapid evolution of multimedia technologies, including digital video and audio processing, compression standards, authoring tools, and networked delivery. The book is organized into sections that cover fundamental concepts, enabling technologies, and diverse applications such as video-on-demand, multimedia databases, and collaborative environments. Each chapter provides in-depth analysis, often with implementation details and case studies. While some technologies have advanced significantly since publication, the foundational principles and architectural insights remain relevant. This volume is particularly useful for those interested in the historical development of multimedia systems and for educators designing courses on the subject.

Who should read Multimedia Tools and Applications:...?

This book is ideal for graduate students and researchers in computer science, electrical engineering, and media technology who need a comprehensive overview of multimedia systems from the late 1990s. Practitioners developing multimedia applications, such as video streaming or interactive media, will find valuable architectural insights and case studies. Educators can use it as a reference for course design. It is also suitable for technology historians interested in the evolution of multimedia computing. However, readers seeking the latest advancements in AI-driven media or modern codecs should supplement with more recent texts.

Pros & Cons
Pros
  • ✓ Comprehensive coverage of multimedia fundamentals and applications
  • ✓ Contributions from leading experts in the field
  • ✓ Balances theoretical concepts with practical implementation details
  • ✓ Includes case studies and real-world examples
  • ✓ Serves as a historical reference for multimedia technology evolution
Cons
  • ✗ Published in 1998, so many technologies are outdated
  • ✗ Lacks coverage of modern advancements like deep learning in multimedia
  • ✗ Some chapters may be too technical for beginners
  • ✗ No companion materials or exercises for classroom use
  • ✗ Availability may be limited as a print-on-demand or used book
Frequently asked questions
Is this book still relevant today?
While many specific technologies have evolved, the foundational concepts and architectural principles remain valuable for understanding multimedia systems. It is best used as a historical reference or for foundational knowledge, supplemented with modern resources.
What is the target audience for this book?
The book is aimed at graduate students, researchers, and practitioners in computer science and engineering who are interested in multimedia systems. It assumes a basic understanding of networking and digital media.
Does the book include code examples or exercises?
No, this is a research-oriented edited volume. It includes case studies and implementation details but does not provide exercises or companion code. It is not intended as a textbook with problem sets.
Who edited this book?
The book is edited by Borko Furht, a renowned expert in multimedia computing and a professor at Florida Atlantic University. He has authored and edited numerous books in the field.
Is this book suitable for self-study?
It can be used for self-study by readers with a solid background in computer science. However, due to its advanced and sometimes specialized content, it may be challenging for beginners. Pairing it with introductory texts is recommended.

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