3D Computer Vision

3D Computer Vision

Publisher
Springer, Berlin|Springer Nature Singapore|Publishing House of Electronics Industry|Springer
Published
2023
Pages
—
ISBN-13
9789811976025
Format
print
Language
English
Book Summary
This textbook provides a comprehensive introduction to 3D computer vision, covering the mathematical foundations, algorithms, and practical techniques for reconstructing and understanding three-dimensional scenes from images. It is suitable for advanced undergraduate and graduate students, as well as researchers and practitioners seeking a rigorous yet accessible treatment of topics such as camera models, stereo vision, structure from motion, and 3D reconstruction.
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About 3D Computer Vision

3D Computer Vision by Yu-Jin Zhang is a thorough textbook that explores the theory and practice of extracting three-dimensional information from images. The book begins with the fundamentals of imaging geometry and camera calibration, then progresses to core topics including stereo vision, epipolar geometry, feature matching, and dense depth estimation. It also covers advanced subjects such as structure from motion, multi-view reconstruction, and 3D shape analysis. Throughout, the author emphasizes both mathematical rigor and algorithmic implementation, providing numerous examples and exercises. This makes the book an ideal resource for students and professionals who want to understand how computers can perceive and model the 3D world from 2D data. The text balances classical methods with modern trends, ensuring readers gain a solid foundation for further research or application development.

Who should read 3D Computer Vision?

This book is intended for advanced undergraduate and graduate students in computer science, engineering, and related fields who have a basic background in linear algebra, calculus, and computer vision. Researchers and practitioners working in robotics, autonomous driving, augmented reality, and 3D modeling will find it valuable for deepening their understanding of 3D vision techniques. Instructors can use it as a course text, and self-learners with some prior exposure to image processing will benefit from its structured approach and practical insights.

Pros & Cons
Pros
  • ✓ Comprehensive coverage of both classical and modern 3D vision techniques
  • ✓ Clear mathematical derivations supported by practical algorithms
  • ✓ Numerous examples and exercises to reinforce learning
  • ✓ Well-structured progression from fundamentals to advanced topics
  • ✓ Written by an experienced author in the field
Cons
  • ✗ Assumes prior knowledge of linear algebra and basic computer vision
  • ✗ Some topics may be too advanced for beginners
  • ✗ Limited coverage of deep learning-based 3D vision methods
  • ✗ Exercises lack solutions, which can hinder self-study
  • ✗ Not focused on hands-on programming with specific libraries
Frequently asked questions
What prior knowledge is required to understand this book?
Readers should have a solid foundation in linear algebra, calculus, and basic probability, as well as some familiarity with fundamental computer vision concepts such as image formation and filtering.
Does the book cover deep learning for 3D vision?
The book primarily focuses on classical geometric and algorithmic approaches. While it may mention modern trends, deep learning methods are not the main emphasis.
Is this book suitable for self-study?
Yes, but self-learners should be prepared to work through the mathematical derivations and may need to seek additional resources for exercise solutions.
What are the main applications discussed in the book?
Applications include robotics, autonomous navigation, augmented reality, 3D modeling, and scene understanding, among others.
Does the book include programming exercises or code examples?
The book focuses on algorithms and theory rather than specific programming implementations, though the concepts can be translated into code with additional effort.

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